Usage
Using Mischief is like using PowerPoint in presentation mode with an added menu for
controlling student interaction.
-
Each student in
the classroom gets a mouse that is connected to the computer doing the
presentation. They should not touch their mice until the instructor starts Mischief.exe. -
Set your
resolution to 1024x768 (or have Mischief do it automatically using Mischief.config). -
Once Mischief
is running, the students can use their mice. - On the Mischief logo screen), the teacher must enter the mouse password (LLRLLR by
default)

Note: the cursors are all the same in the logo screen. After pressing the
mouse password, the teacher’s password will be large and black.
Teacher
chooses a PowerPoint file to open (the files in the ‘lecture’ folder are listed).

Note: The files listed here are from the ‘lecture’ folder.
Teacher
chooses a class list (list of student names).

Note: Teacher chooses a class list. These are listed from the ‘class’ folder
and stores the list of the students in the class. The user experience is much
better when the actual student names are being used.
7. The students
choose their cursor icons. The teacher presses “Right arrow” key on keyboard.

Note: the students each choose their cursor icon. These icons are listed from
the ‘icon’ folder.
8. The students
choose their name. The teacher presses “Right arrow” key on keyboard.

Note: students choose their name here. If they choose the wrong name (or choose
multiple names), they should click the erroneously-clicked name to de-select
it.
9. The teacher goes
through the PowerPoint presentation, using the menu any time they want by
pressing Up-arrow key on keyboard (see below for controls).

Note: the 1st screen of the PowerPoint and the teacher has pressed
Up-arrow key to display the Student List (see below) and Teacher Menu (see
below).
Student List
Columns:
[Student icon], [Student name], [Answer of current activity], [Student’s score
so far].
Teacher
can left-click a student to activate/deactivate individual students. Teacher
can right-click a student to give points.
Teacher Menu

[Enter]: shows/hides all the student cursors (toggle).
[Space]
freeze/unfreeze all the student cursors (toggle). A “lock” icon appears in the
corner.

[T] start/pause
timer if it exists (toggle).
[N] show/hide
the student names under their cursors (toggle).
[F11] show/hide
the “Quick Slides” menu for inserting slide templates (toggle). This is useful
if the teacher wants to create an activity in “real-time” (i.e. without
creating it before class). For example, the class is having a discussion and
she asks them “Ok, ok who thinks insects have trachea?” – she could insert a
True/False activity immediately and have them answer it using their mice.
[F12] show/hide
a chart that shows the result of the current multiple-choice results (toggle):
[P] saves a
screenshot of the current screen to the ‘screenshot’ folder.
Keyboard and Mouse Controls
- Teacher Left/Right: next/prev screen
- Teacher Up/Down: open/close SL
- Teacher Left-click student in SL:
activate/de-activate that student - Teacher Left-click answer-choice or Blank: show correct answer
- Teacher Left-click student in Scoreboard: give a star
- Teacher Left-click timer picture: start timer
- Teacher Right-click Student in SL: give
points - Enter-key or teacher press Pointers icon: toggle all students on/off
- N-key or teacher press Names icon: display the name of each
student next to their cursor - Spacebar-key or teacher click Freeze icon: freeze/unfreeze students
- F11-key or teacher press QSlides icon: display menu for “quick-slides”,
activities she can insert at any time - Teacher Escape: Quit Mischief
- T-key:
start/pause timer - P-key:
take screenshot and save to “screenshot” folder - Student Right-Click: no action
- Student Left-Click: choose an answer
- Student Left-Click and Hold/Drag: move objects on-screen,
painting - Student Left-Click (Anonymous): For an anonymous activity, a
panel is displayed showing each cursor. When the user makes an anonymous
choice, the cursor will show an animation.
In-class Activities
This section describes the Mischief activities and what the controls mean on-screen. They should be
intuitive after a single use.
Multiple Chioce & True/False
‘Normal’, non-anonymous multiple-choice means the students’
cursors are visible on-screen. From this screenshot:
Question: The question text is in the top-left and is
a normal PPT label.
Answer choices: Anything with a *choice tag is
labeled A, B, C… and is made interactive. After the students are finished
choosing, the teacher clicks the answer that is correct, a check-mark appears
on it, points are issued, and students cannot change their answers.
Students: When a student clicks an answer choice,
their choice appears momentarily below their cursor. They have 2 seconds
(adjustable) to change their answer before their cursor disappears.
Timer: The timer appears in the top-right corner of
the screen with the duration on it. The teacher can press T or click the timer
to start the countdown. When the countdown is finished, all the cursors
disappear.
Anonymous multiple-choice is the same as non-anonymous
except: A “legend” appears to help students know which mouse-buttons
correspond to which answer choices. The lower-right corner shows the number of students who have
not submitted answers yet. When a student answer is detected, a small animation is
displayed where the student’s cursor is located.
Short Answer
Assignment: Initially, all blanks are empty and
unassigned. As the teacher activates students (either manually or by pressing
<Enter>), students get assigned to blanks in their ZOrder (i.e. not in
spatial order).
When a blank belongs to a student, a small version of their
icon appears next to the blank.
Input: When that student clicks on keyboard buttons,
the text appears in the blank.
Student finished: When a student is done, they should
click the ‘Done’ button which makes their cursor disappear (i.e. they cannot
input any more text).
Grading: The teacher left-clicks the correct blanks,
as with multiple choice.
Individual questions: if a blank has an individual
question, it will appear above the blank. The teacher can click a blank then
start clicking that blank to assign it a question.
Drag-and-drop
Draggable: Objects that are draggable
on-screen have a shadow under them.
Anonymous
dragging (Left): When
a shape does not have a student icon on it, it can be dragged by anybody.
Assigned
dragging (Right):
Assigned shape will be assigned an individual student when a student is
activated. Then, when the student drags the shape, the icon will disappear and
appear again when stationary. Those students can right-click the shape
to toggle the display of the assignee.
Multiple-students
required (“heavy”):
Objects can be “heavy” and require multiple students to drag them. If a student
tries to drag a heavy shape, it will display the number of students required to
drag it.
Points: A teacher must give points manually
(see below) in drag-and-drop activities.
Drawing

Any user can click a palette color and draw on-screen.
Erasing: A student can erase their markings by
clicking the X button. If a teacher clicks it, all markings are erased.
Giving points
Point are given in 3 ways:
1.
After the teacher shows the correct answer, points are automatically
assigned.
2.
The teacher may right-click a student in the student list to give them a
point.
3.
The teacher may right-click a student’s icon when they are frozen
on-screen to give them a point.
Scoreboard
A scoreboard shows a ranked list of students. Teacher can
left-click a student to give a star, right-click to remove a star. Stars are
not saved in the persistent data.
