Games for Change

Ever since I started the Mischief project, I've been struck by how quickly things that we designed to be 'serious' become reappropriated as games.  We see that in our daily lives: brushing my teeth is always a game (my boy Dan made a game out of urination but I've been doing that for years too!).

This brings me to my interest in games.  Bailenson's work on SecondLife in our LIFE lab also got me thinking and a recent read of Joey Lee's blog has further piqued my curiosity.  Given that my father works on practical means on helping people (lately young people) find their purpose and passion in their careers, I'm interested in how 'games for change' can help this process, especially in a cooperative matter.  But what is the role of other people in this often-introspective process?  I'm ruminating on it now.